Starting this year’s blog a lot later than I had planned, so let’s jump right into it without further delay.
After GGC we decided to spend our summer vacation far away from school activities, working and saving up money for our last year of Game design at campus gotland (Uppsala university). During the summer we attended at Intel buzz Workshop and presented our game there, mingled with a lot of new people and some which will be of use to us during this year and maybe even the future.
We decided that we would want to start over with Naar, and begin from scratch, starting off with character movements and working our way to casting spells and defeating enemies. We made a lot of research on similar games and looked at how they used their combat controls and camera movements, and we are going to try different methods to cast magic.
The previous demo will be available at our website but only playable with an Xbox-controller (or a similar gamepad). But a new version will also be available to test, and we will appreciate anyone who can help us by testing it and give us feedback on it. We will implement a keyboard layout so that it becomes more available for the majority to test. The new version will first start off with basic movements, so there won’t be any “action” but rather trying it out the character movement through an “obstacle course”.
Each time we iterate the prototype we will add it as new version of the game, and you will receive information about what has been added and adjusted, you can still comment on how you feel about different mechanics even though we moved on to the next step in the iteration.
The Naarative
In the GGC version of the game, we didn’t have the time to implement our narrative and that was a great loss according to us, we did not manage to deliver the right feeling to the game and often I had to explain the story, and if you as a developer need to explain a story, then you haven’t succeeded in delivering it from the start.
While we are testing out the mechanics for this version, we are working on how to implement a narrative for this game, the narrative is mostly written down but we are working on making cutscenes in the game to give the player a feeling of progression in the story.
Some new characters are also being worked on and we will start to animate for them as well. On our page you will be able to take a look at some concept art, and background information. We also have a developer blog that we are setting up and a webpage where each new version will be uploaded, Ill add a link to them as soon as we get it up and running.
Be sure to follow us and help us in the iterations, and hopefully this will become a fun experience for both parts. To keep track on where we are right now check out the facebook page: NaarTheGame.